- The goal of the game is simple: to get score cards that equal to 6 before the other player. This can be accomplished through a combination of mainly luck, and some strategic thinking.
- The space in this game is constricting. The player is only allowed to move forward in action, and the players move in opposing directions.
- The core mechanic of this game isn't too well developed. The game simply revolves around a chance of drawing cards, seeing who has the higher number and then that person gets a score card. Not very interesting at all.
- As for operative actions, there really are few to none. When the players cross paths, they then see who gets a hit. This is the only interaction in the game. Nothing gives the players more options to move differently across the board other than what their card says.
- Resultant actions- Since there is only one operative action, there is no variety of resultant actions. Since the player is restricted to only being able to be strategic with how they place their cards in their stacks, they don't have the opportunity to choose how to move or play in any other way. So when it comes to having the game being affected in accordance to how the player uses operational action to achieve a goal, this game is fairly flawed.
- There really is no skill when it comes to "Joust." About halfway through the game, you realize that you can put your higher number cards in the bottom of your stack so that your chances of getting a higher number will be greater when the two players meet, but that's about it.
- Chance is the main element of the game, leaving very little opportunity for the players to use any skill of mind to help them win against their opponent.
Monday, September 30, 2013
A more in depth analysis of "Joust"
On a deeper analysis of "Joust," I found that the game doesn't prove much of a challenge for players.
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