Friday, December 5, 2014

Taxidermy Progress shots

For 3D, we're working on populating our workshop environment according to our digital concepts (earlier in my blog posts). Here are some process shots of my taxidermy/torture environment.

Some process of the pieces in maya

A basic toning of the environment

Rearranging the environment a bit

A rough of what the display cases will look like.


FreezeFire group game

For design class, we have to group together with other students to combine 3 different mechanics and make it work for a new game. My group's mechanics are button and switches, shooter blocks from the player, and my portals. We only had a couple of weeks, so we had to work fast as a team to put something together.

Our game is about an ice tribe member who is on a quest to retrieve a magical ice crystal that was stolen by the sun guardian. This crystal keeps the ice tribe environment stay in winter, and without it, the tribes' home will perish. Our character ventures into the volcano temple where the sun guardian keeps the crystal. The player must travel through 5 levels in order to retrieve it, and must come face to face with the sun guardian in battle towards the end.

The first 3 levels introduce our three mechanics. There are two boss levels afterwards, one being a head on combat with the boss.

Here are some process screenshots from my parts in the game. I was in charge of my mechanic level (portals) and the final boss battle: 





Monday, December 1, 2014

WIP Taxidermy Workshop: Digital Roughs

I'm designing and creating an environment involving an evil taxidermist who enjoys torturing his human victims, and displaying his "creations" in cases in his basement. 
Here are the digital concepts of what the environment will look like when it transitions into 3D form





Friday, November 21, 2014

Toy Cinematic

For my toy, I did a more story based idea. 

Here's the cinematic: (Drawn in Photoshop and edited in premiere)





Tuesday, November 18, 2014

Beat_Sheet for Cabaret Theater

Here's a some low poly models from the Cabaret theater project.




Cabaret Theater and Bar-UE4

For this project, I created a Cabaret Theater and bar in UE4. I wanted it to be a small intimate theater setting, yet have the environment have small details everywhere.
Here's some screenshots 





Friday, November 7, 2014

Camera Move

I really like this trailer because of the slow dramatic camera moves in the beginning. They show the whole scope of the environment and help give the player a sense of the world they will be getting into.