For design class, we have to group together with other students to combine 3 different mechanics and make it work for a new game. My group's mechanics are button and switches, shooter blocks from the player, and my portals. We only had a couple of weeks, so we had to work fast as a team to put something together.
Our game is about an ice tribe member who is on a quest to retrieve a magical ice crystal that was stolen by the sun guardian. This crystal keeps the ice tribe environment stay in winter, and without it, the tribes' home will perish. Our character ventures into the volcano temple where the sun guardian keeps the crystal. The player must travel through 5 levels in order to retrieve it, and must come face to face with the sun guardian in battle towards the end.
The first 3 levels introduce our three mechanics. There are two boss levels afterwards, one being a head on combat with the boss.
Here are some process screenshots from my parts in the game. I was in charge of my mechanic level (portals) and the final boss battle:
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