Friday, December 5, 2014

WIP sketch: Native

Here's a WIP sketch of a tribal woman that I'm working on. I'm experimenting with using only one or two brushes for this piece


Biome Project: Mysterious Forest

This was the first project of the semester, and we had to create an appealing environment of our choosing. I wanted to do a mysterious forest that led to a dark cave.

Here's the final beauty shots of it.




Articulated Machine: Steampunk mechanical arm

Here's a rough render of my articulated machine, that was eventually made and animated in 3D form




WIP Queen of Hearts

Here's a WIP of my dark interpretation of my Queen of Hearts


Boss final

Here's the final turn-a-round and render of my boss character, Lady Liona



Evil Taxidermy Workshop final

Here's the final screenshots and video of my evil taxidermy environment








FreezeFire, group game trailer

Here's the final trailer for our group game, FreezeFire


Boss character-Process

For my digital painting for games class, we were working on creating a boss character that we would eventually make in 3D form during next semester. I wanted to do a lion human hybrid female, who works as a shaman priestess for her tribe. Here are some progress shots of the process, starting from ideas in thumbnails, and further developing the final character.



More developing of the position I want her to be in. Eventually led to the one beneath.


Taxidermy Progress shots

For 3D, we're working on populating our workshop environment according to our digital concepts (earlier in my blog posts). Here are some process shots of my taxidermy/torture environment.

Some process of the pieces in maya

A basic toning of the environment

Rearranging the environment a bit

A rough of what the display cases will look like.


FreezeFire group game

For design class, we have to group together with other students to combine 3 different mechanics and make it work for a new game. My group's mechanics are button and switches, shooter blocks from the player, and my portals. We only had a couple of weeks, so we had to work fast as a team to put something together.

Our game is about an ice tribe member who is on a quest to retrieve a magical ice crystal that was stolen by the sun guardian. This crystal keeps the ice tribe environment stay in winter, and without it, the tribes' home will perish. Our character ventures into the volcano temple where the sun guardian keeps the crystal. The player must travel through 5 levels in order to retrieve it, and must come face to face with the sun guardian in battle towards the end.

The first 3 levels introduce our three mechanics. There are two boss levels afterwards, one being a head on combat with the boss.

Here are some process screenshots from my parts in the game. I was in charge of my mechanic level (portals) and the final boss battle: 





Monday, December 1, 2014

WIP Taxidermy Workshop: Digital Roughs

I'm designing and creating an environment involving an evil taxidermist who enjoys torturing his human victims, and displaying his "creations" in cases in his basement. 
Here are the digital concepts of what the environment will look like when it transitions into 3D form