Tuesday, December 10, 2013

Travel drawing

So as I sat through the 3 hr plane ride and had no luck with drawing out of my head, I decided to draw from a reference of my friend. I must admit, I've never actually drawn a realistic portrait with a smile before, and it was fairly difficult, but I think it turned out ok :)


Friday, December 6, 2013

Thursday, December 5, 2013

Wednesday, December 4, 2013

Digital Painting Practice. WIPS

I am fairly unexperienced with digital painting, even though I've come to enjoy it. The very first digital painting I've ever done was for my the box art of my board game "Marmora". I'm trying to experiment with brushes, and trying to not use fancy customized ones like many artists rely on. I like to keep it simple.

With these WIPS, I'm using only a soft round brush. I'm still trying to figure out how to properly define edges and give a soft look, but not make the image look blurred and smeared. I intend on finishing the dark rabbit :)

25 min process so far

30 minute process so far

Some quick sketches

As I transition myself into a game artist, I've been trying to draw more realistically to prepare myself for the industry. 


The other day, a friend told me that I should try to draw something cute for once. This is what turned up.


Progression of "The Library of Lost Souls"

Here's the history of the level and it's developing stages to get to the final finished look.

Beginning stage: Textures just laid in, not fully completed yet. Fog added. Dry atmosphere. No obvious lighting has been added yet. Still not really comfortable with Maya and UDK yet.





Middle stage: Some textures have been fixed. Spot lights set as place holders for lighting sources. Light color palette has been decided with contrasting colors of blues and yellows. 



There is a bit more life, but the library is still dead.


Final Stage: Reworking and setdressing! 
Books and props are placed, each placed in varying spots to make the level look less modular and blocky. Light maps have been added and textures have been fixed. Deeper colors have been added to go with the candles. A darker fog has been added to give a more eerie look. Chaos is flying everywhere. Papers, papers everywhere!




"Marmora" Physical version

A bit overdo, but here it is! The physical game of "Marmora"
I loved airbrushing and painting little details on this thing, and it looks almost as I hoped it would.





Tuesday, December 3, 2013

Library of Lost Souls

The Library of Souls is finally finished! After 3 months of being introduced to Maya and UDK and learning how to make things work, my version of the library level is done.